This terrain project is finished, and I’m pretty happy with the outcome: Hills with pins and shadow

The hills in the above photo haven’t had the pins/tacks removed. I’ve put my 1:72 UM Marder III (h) on the larger, to give you some idea of scale.  The spraying of Scenic Cement yesterday and application of extra coarse turf worked perfectly to plug the spots where the first and second glueing attempts with PVA glue failed to thickly coat the area. I also added a few patches of flock/scatter on top of the Scenic Cement to provide extra texture – that too worked well.

The Marder III(h) above is casting a strong shadow against the smaller hill. I’ve talked in earlier posts about how shadows can reveal an AFV’s location – the above example is a practical demonstration of that. Now it should be evident why, in the latter half of WWII, German AFVs stayed under cover during the day or attached lots of branches and foliage to their AFVs if they had to move during the day…because the hard angles and unnaturally-shaped shadows really are noticeable.

These next two photos are of the hills/mountains with pins/tacks removed from their bases, so they look as if they are being used as scenery in a wargame: Hills unpinned aerial Hills unpinned ground

I’ve realised with some previously-made hills, I used a finer grade of talus to represent small rocks which I could have done here…I’ll use them with the next lot of mountains / steep hills that I make.

The BZ-35 Refuellers are coming along well – they are receiving a careful solid coating of Catachan Green, which perfectly models the green the Soviets used on their softskins and AFVs.

I’ve commenced assembly of a 1:72  Sd. Kfz. 250/3 by Italeri (kit No. 7034), which was one of kits I bought at the Model Expo Swap & Sell on the Queen’s Birthday Weekend back in June.  It’ll end up being used as a reconnaissance vehicle for encounter scenario games.

Yesterday I began work on painting up a building (4 inch square walls) from Battlefield Accessories. It’ll have the same paint scheme that I used with the AMRI railway station that I painted up last year, for re-creating the fighting around Mga Railway Station in North-western Russia.

So here they are:

finished-jagdpanthers-11 –> the Commander’s vehicle is on the left…

finished-jagdpanthers-21 –> being the other three.

finished-jagdpanthers-31 –> Detail of #811, the commanding vehicle.

finished-jagdpanthers-41 –> The whole platoon.

The mud (Vermin Brown) was splattered fairly liberally on three of the four, and I took efforts to make sure it also went on the lower bits of any nearby lichen.

The photos don’t do justice to the decals, which turned out far better on this project than when I applied them to the UniModels Marder III’s that I did.

A visiting friend on Sunday afternoon was also surprised that these were 1/76, given that next to them were the Revell 1/72 Tigers that are still unfinished and in his eyes, the Jagdpanthers fitted the scale of the Tigers. So I’m very happy with this kit – quick to build (just wish the tracks weren’t vinyl one piece items!), good detail that is enhanced by a bit of modeller’s love (and careful use of leftovers) and careful brushwork. Can’t wait for them to get on the table and start reversing the Allied advance!

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My thanks to all of you for reading and commenting. I’m going to briefly indulge is off-topic banter for a moment, but before you stop reading, the next two months will involve finishing those Tigers, starting those Horchs and doing a lot of scenery (since it’ll be good and hot and the caulk should dry more quickly).

OK, stop reading now if you want.
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My thoughts go out to those whom are working to bring peace and end wars and also to those whom are helping the unfortunate. Peace on Earth, war (only) on the (wargaming) table.

The saggy baggy Jagdpanther

November 16, 2008

Well, they may be 1/76 scale, but these Revell Jagdpanthers (originally Matchbox) come up looking the part.

This post will address two things, as follows:

1) These kits come with two jerrycans that are glued onto the starboard side of the Jagdpanther. The racks forward on the superstructure, where pioneering equipment was stored, are all empty. This clashes with all the other kits I’ve assembled or are assembling, where there are plenty of items of stowage or pioneering tools. There is a mallet on the rear plate, but nothing else.

Now, wisely I have retained leftovers from previous kits, so I’ve added plenty of extras to make these tank destroyers look like working units and not museum pieces. From the Roden Opel Blitz kits, I saved a rolled up tarpaulin. One got that. From the UM Marder IIIs, I saved spare picks and shovels. From the Italeri StuG III, I saved buckets. Picks and shovels were divided up and glued on different sides of different units. now they look like working vehicles! The moral of this is: always save unused materials, especially stowage. You’ll want them for kits that don’t have enough (or any at all).

2) Bad track sag – I mentioned that I’ve come to realise that the track sag I did with the first kit matched the track sag of a Tiger…but when I checked my sources, didn’t match a Jagdpanther’s track sag at all. For example, have a look at these historical photos. As you see, the historical evidence shows that the sag is more like a bow – the first vehicle I did looks like the tracks are much looser, so loose that they are lying on top of the return rollers.

Now, to get more accurate sag (using these horrible soft vinyl tracks that can’t do a proper job anyway) some more careful glueing was going to be involved. Two months ago, my household decided to retire all its old chopsticks and use freshly-purchased uniform ones from China. I saved all the old chopsticks for use with my hobbies. So, I cut them up, split them, broke them into little pieces, etc.  Then, wedging them in at the right places after shaping them, I achieved better sag with the remaining three. The moral of this is: always check historical sources first before assembly.

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The Tigers are moving forward slowly because I’m painting the stowed pioneering tools and all the other little fiddly bits. Procrastination strikes, too. As Summer is just two weeks away, I have to get a wriggle on, or it’ll get too hot to do much hobby work done.

On thursday night, Peter was hosting Jason M. from Far North Queensland and a longtime player (and playtester) of Panzerfaust: Iron Fist. Naturally, a game was going to be played. Jason and I agreed to lead a company of Germans in an Encounter scenario against two companies of Russians. The German forces were as follows:

  1. Platoon (4 vehicles) StuG III G
  2. Platoon (4) Marder III(h)
  3. Platoon of Panzer Grenadiers with early Panzerfausts, in 4 Steyr 1500A heavy cars
  4. Single Sd.Kfz 251/17 AA vehicle

The Russians had:

  • Company (5 vehicles) KV 1, 1942 edition
  • Company (7) T-34/76, 1941 edition with 2 platoons of Infantry with SMGs and a MG Platoon in GAZ-AAAs.

The year was 1943 and the objective was to take the small ridge on the big hill in the centre of the table. Here’s the table:

Adding in some weather effects, Gale force winds were rolled for, heading South East. Those two rolls for winds wiped out the possibility of Germans relying on smoke shells and smoke launchers!

TURN 1: Both armies advanced toward the objective, the Germans trying to get the Marders there first, as their guns would tear apart any Russian armour. Peter’s KV1 company was placed in a corner and could see the Steyr 1500As through a thin firing alley. Those that could let fly with direct area fire. The direction of travel for the Steyrs was my decision and already my tactics were looking poorly conceived. Miraculously, none of the Steyrs was hit.

TURN 2: Stupidly I decided to abandon my plan of directing the Steyrs and the 251/17 forward to cover one end of the hill, and instead turned them left toward the security of the nearby forest. I also decided to have the StuGs turn right and deal with the KVs, while Jason would best place the Marders forward. The KVs could still see the Steyrs and 251/17 and chose to keep firing at them, even though they could now also see Marders. Out came all the measuring tapes to judge ranges and lines-of-sight.

Peter rolled to hit. The results of his rolling technically ended the game there, as the direct area fire of the KVs blew up my Company HQ in their fleeing Steyr, even though the other vehicles were unscathed. For Jason’s benefit, this outcome was changed – another Steyr was destroyed instead. They passed their Morale check but the only way for them to be safe was to continue to retreat into the forest – a retreat without a Retreat from a failed Morale test. *Sigh*.

TURN 3:Jason’s tactical synapses were busily snatching back victory while my synapses floundered. With 6 pips to use for actions this turn, we could reposition all our armour as we wished. Still, the Russians destroyed the final infantry Steyr causing a further Morale check. Jason ‘tracked’ a KV and got it out of the game but lost a Marder in the process. The StuGs hit the KVs but didn’t penetrate the heavy front armour of the KVs.

TURN 4: The T-34s and the infantry had gained a toehold on the hill and now moved to secure the objective. Jason and I elected not to move our forces much and concentrate on knocking out the KVs. Fire was exchanged but to no effect.

TURN 5: It was now past midnight and effectively the end of the game, so Peter sent his Russians over the hill and a few around its side. My StuGs ‘tracked’ two KVs, one being a Platoon Commander. Jason’s Marder that had reached the objective was in trouble. Red infantry was almost on it and so they let rip. Now, the Marder III(h) had an open rear, so it’s crew only gets Soft cover versus infantry fire, the infantry also gaining +4 for shotting from behind. That Marder died and another two ended up Stunned for 5 turns. The last one, whom had been in support of the others, used direct area fire to kill four infantry bases – the other two infantry bases now surrendered to that Marder. The flanking T-34s and my flanking StuG had no real effect on each other. End of game – the Russian T-34’s held the objective and far outnumbered the Germans.

Only a five turn game? Many of the games I’ve played with Peter have gone to twelve, and most games should go for at least ten. On reflection, I should have kept pushing the Steyrs to their original destination. My decision, made during panic, to instead hide in the forest got a lot of men killed and prematurely ended the game. Nothing kills like bad decisions.

Two things to cover in this post – A) the thicket that I made using sheet styrene, lichen, talus and flock are finished, and B) I’ve got enough fiddly stuff done on the Maultiers to begin the winter/snow camouflage pattern on them.

Here’s a photo of the thicket in play but without a unit in it/entering it:

and now a photo of the thicket with a Marder III(h) moving through it:

As you can see, when something moves into, across or is revealed to be hidden in the terrain, simply lift off the beautifully made modular piece and there is still the template or base below (as you can see, painted to exactly replicate the bushes and rocks above it) so all know that it is abnormal terrain.

Because this is a small piece (about 5 inches by 3 inches), I only made the top in halves. Previous projects have involved the terrain piece being cut into thirds or fifths (the one into fifths was for 28mm fantasy wargaming).

However, you get beautiful terrain which never gets damaged in play.

On to the Maultier – I’ve opted for a hasty, streaked pattern (deliberately not going over the GrossDeutschland stahlhelm on the cabin doors). I won’t even give the pattern a second coat…I want it to lookquickly done with watered-down whitewash. I’ll do the tray sides and rear plus completely do the tarpaulin.

Oh, and those Caesar Panzergrenadiers have arrived! Overall, a good set of figures. Full review to come very soon.

Plastic or metal?

May 13, 2008

With a few heavy coats of my homemade Panzer Grey on it, the ACE PaK 38 is starting to look OK. In fact, it reminds me a little at the moment of diecast metal cannons from my childhood! The finished product will be the decider…last night I applied some watered black ink around moving parts for that “greasy” look. A camouflage pattern of Desert Yellow will be applied to it, then it’ll be drybrushed with Kommando Khaki for dust. Should have a “introduction of the thee colour scheme but we used the good paint on the vehicles” effect.

Peter and I had a game of Panzerfaust on friday night, where my Marder III h’s debutted. What a debut it was! I had them well placed from the beginning and they were able to tear across the battlefield and rip up four T-34’s, almost winning me the game. My infantry did pretty well too, slaughtering a good part of his “tank desant” motorised infantry.

The railway station is coming along well, too. Much of the heavy work is done – now it’s details.

Achtung! Marder!

April 9, 2008

The platoon is now finished. It took a long time, even allowing for excessively hot days and busy periods at work and home – but I wanted them to be as good as I could possibly make them. After all, hopefully I won’t have to do any more for a good while, so these ones have to be good enough to be played with and photographed for a good few years. Hopefully admired, too!

Here are some photos of the completed UM (UniModels) kit number 343, the Marder III Sd 138 WWII German self-propelled gun in 1/72 scale:

The other 3 Marder III h\'s

Unit 12

The platoon, units 11 - 15

You can go and see the rest over at my Flickr account.

Unit 12 was the best one to emerge out of the other three. The wavy camouflage pattern turned out very well, and I’ll use it again (albeit with a little less curve in it). The other camouflage patterns are very true to life…especially when you have a look at these two YouTube videos, where my wavy pattern is not so unlikely:

Real restored Marder III H in action Sheffield 2007

Real Restored German Marder III H in action!

One of the biggest delays was in the very fiddly work doing the spare track links. All those washes and drybrushing sessions to get them right…mercifully, I didn’t try to be too perfect with the kill markers. They are leaning a little, but only at close-range inspection.

The decals are acceptable, but with drybrushing a dust coat over the vehicles, the decal outline is somewhat visible. I’ll put up with that, as my hand is nowhere near steady enough to even attempt to do handpainted numerals Heer-style at that scale. Mike G can do it, but I can’t.

This friday, they’ll get their first workout, in an Attack/Defence game. There may be more photos of them “getting blooded”.

The 3-colour camouflage schemes on the remaining 3 Marder’s are done. Each is different, so all 4 have a slightly different scheme. The schemes all do the intended purpose, of breaking up the silhouette of the unit, or at least making it hard to clearly identified.

I used angled lines with some accompanying blobs, but the most successful was one using vertical wavy lines. This will be used in a different way with later units, especially any Panther tanks (I hope to have a whole abteilung of Panthers). Once these Marders are complete, you’ll see photos here. Making each scheme similar but still seperate was quite hard, when the purpose of that scheme is remembered. I would quite often hold up a Marder and look at it from different distances, asking myself “Will this make it harder to identify? Will it blend in with trees? Will it blend in when in rough terrain?” The vertical wavy-lined one certainly will. I also kept in my mind many of the colour plates from the books and materials I’ve gathered about the armies on the Eastern Front. I didn’t want to directly copy – I wanted originality, but a likely originality…

This week has been darned hot all day and much of the night all week long, which has slowed down all hobby work. Last night was the most successful of the whole week, where I turned my attention to all the smaller detail on the Marders (while taste-testing a Pale Ale) and also painting the boots of 3rd Platoon. A lot of Chaos Black at work last night. There are also some hills being made – they have had their two coats of paint, and now are ready for their first application of flock. Some will be given to Nunawading Wargames Association, the rest are for my own use, and are intended for use with Panzerfaust: Iron fist, so in time you may see them here.

Them Marder III’s

March 4, 2008

Some additional comments regarding those Marder III’s, discovered during painting:

1) Painting under the wheels is really difficult. I probably should have done that after glueing on the wheels but before glueing on the track. I think that’s what I did before…but I’m not sure. Oh well. These ones will have to have some extra mud spattered around to cover up lesser paintwork.

2) Painting the rear grille requires good lungs – to breathe hard and make sure the paint doesn’t block up the holes, removing the grille effect.

3) Using a black undercoat gives the impression that vehicles were originally in their Field Grey and were since resprayed when the “3 colour system” came in in 1943. This is fine if that’s the effect you want. It’s the effect I get because I’m using Chaos Black in a spraycan, lazy sod that I am. I guess that when it comes to doing Tigers, Panthers or Hetzers, I’ll have to find some other undercoat-in-a-can.

Cheers from the factory floor

February 24, 2008

At last, the first Marder III (h) and Opel Blitz 4X2 are done.

Here’s the Marder:

Marder III (h)

and here’s the Opel Blitz: Opel Blitz

They both came out fairly well.

The camouflage scheme on the Marder was a lot of fun to do, and I hope fairly historically accurate. The darkness of each colour shows the technicals and crew had plenty of the new paint and spare petrol to play with in making and applying it.

The Marder turned out to be fairly straightforward to assemble, until it came to assembling the gun and turret. The gun was far more work than it should be, with elevation wheels that had to be individually glued on and pins that weren’t big enough to truly support the barrel on it’s frame. The turret is made of individual plates of armour (historically accurate) but they don’t necessarily sit well or fit well, and the instruction sheet is done from a difficult angle to really see how to accurately fit everything. With this model, the turret came out well. With the remainder (which have just finished gluing and polyfilling) the turrets are leaning on angles or look awkward. Also, the grille on the back has a tendency to lean, too. My suggestion to UM would be to make both the turret and the rear grille simpler to construct – less pieces. The grille is in 5 parts – it could be in 1. The turret is in 8 pieces – it could be in 6 or 4. The UM moulds are very good – I don’t think much detail would be lost.

The Opel Blitz was nerve-wracking during the first half of assembly and then fiddly but fun for the rest. My one gripe about it is that the tray didn’t sit flat on the back of the chassis – so it is leaning to the left and looks odd. Coupled with the front axle going the other way (so one wheel is well off the ground), it doesn’t look so great. But it paints up well, and includes GrossDeutschland symbol decals (which you can see on the door) which are two plusses. I’m now going to build an old ESCI kit of the exact same vehicle. It has only two sprues and lots of the individual parts from the Roden kit are premoulded together in the ESCI kit, so building it looks deceptively quick and easy. For example, the engine block is one piece for ESCI – about a dozen for Roden.

Some more notes: the Marder had decals for kill markers, which I tried applying near the muzzle brake and failed miserably. I painted them instead – it looks fine. The Opel Blitz had decals for the number plates – again, the attempted application went awry because the numberplate has the registration moulded on – so the decal can’t glue to the ridges and bumps! I just painted the registration on with a 20/0 brush. All failed decals went in the bin.

Anyway, now the other 3 Marders are about to get their paintjobs. I didn’t do any painting of the hull after painting the tracks like last time, so all the Desert Yellow will go on at once.

More photos of the first two vehicles can be seen over at my Flickr account.