3rd game for 2011 – set in Autumn 1942
September 10, 2011
2 weeks back Peter and I met for our third game of the year. The period was Autumn, 1942. The scenario was Breakthrough, with Peter’s Russians attacking (breaking through) my defending Germans. The sky was clear and there were light winds. Here’s the map: … a crossroads with hamlets and houses nearby.
No-one had any aerial forces, so we got straight into it.
Turn 1: The Russians call down a smoke barrage on the wrecked T-34 at the crossroads, neatly obscuring the vision of the PaK-40 I had dug-in behind it. Some recon forces came on to the table: – T-34s were proxying T-70’s.
Turn 3: Now all the Russians came on to the table. T-34/76’s and KV-1’s. The smoke barrage was continuing: so my central PaK-40 couldn’t see them. They rumbled down the main road but also through the fields and trees beside it: – my PaK on the left flank found a T-34/76 going right into his bore-sighted path, so it fired and knocked it out of action .
Turn 4: The scouting T-70 on the far right sights the PaK-40 I placed over there. As the KV-1’s on that side break through the treeline, that PaK-40 knocks out a KV-1, which happened to be a Platoon Commander’s vehicle! Good! But over on the left, the T-34/76’s let rip with their hull MGs and my PaK-40 there is out of action. My mortar section try to rain death onto any tank riders, but their aim is off.
Since I wanted to get my central PaK into action, we had a look at the rules about traversing infantry guns during a game. We were surprised to see some infantry guns could be fired whilst their crews were trying to shift them into new positions! We had to clarify the rules there and then for traversing mid-game: for a size B gun, the first 30 degrees of traversing is free…you can movie it and fire it without penalty. If you traverse it between 31-45 degrees from the original position, you can fire it but you suffer -2 penalty to hit. If you are trying to move the gun more than 45 degrees from it’s original position you can do so but cannot fire it that turn.
So, back to the game; my right flanking PaK-40 hits a KV-1 and Stuns it, but is LMG’d to death by the rest of the KV-1 company. My mortars on the left flank wipe out a squad of tank riders through some accurate aiming. My infantry kill a few more. My remaining PaK-40 – the middle one, who was trying to traverse so that they could be useful – have to check Morale due to the losses of my other AT guns and fail, so they surrender to the Russkies.
Turn 6: Soviet movement is strong . They push hard and run over the dug-in Germans. All the Germans can do is try to kill tank riders and weaken Russian morale. For the central force of Germans, their AT Rifles are useless against these medium tanks’ side armour so all that they can do by is pick off Russian infantry riding on the passing tanks. The Russians lose another squad as the Germans do so, but their Morale holds and the tank MGs cut down German infantry.
Turn 7: A lucky German infantryman kills the Soviet infantry company commander who’s riding on a tank: . The Russian Infantry check their Morale and are affected -they are now Shaken. But they are on the backs of tanks, so Shaken effectively means nothing for them. The Russians grind on to their breakthrough point and begin to exit the table – they’ve won . My infantry are unable to stop them. Another victory to Peter.