Game report: Game 4, 2011

October 31, 2011

This game was a replaying of the game we played back in August. Nothing had changed except that the map/table had even fewer clear lines of sight (LOS) and I was able to put my completed MiniArt Eastern European House on display. Here’s an aerial recon photo: .

A few things had happened inside my army since the last game – after Peter’s explanation of the difference between Digging in and Entrenching, I had some more points to spend:

  1. The AT Rifle teams went out, Early AT Rifle Grenades were in.
  2. An extra PaK40 went in.
  3. I was only Entrenched, not Dug In.

So, to begin, we established the Weather for the day. It was a Clear day with a Moderate Westerly wind.

TURN 1: Three T-70 light tanks came on to do some recon:  . A Soviet mortar barrage drops smoke down on the crossroads  whilst 122mm artillery rain down right on top of my 81mm Mortars, but good dice rolling on my behalf saw them head down in their trenches and safe.

TURN 2: The T-70s advance. Soviet artillery and mortars continue. T-34s now come on to the table. The Soviets can see two PaK40s on their right flank: .

Stupidly my mortar crew got out of their trench or something as I rolled badly and they were all killed.

As it was likely the T-34s had seen my PaK40s, they got to work right away. They killed a T-34 and Tracked another   , a great opening for me.

Having lost my Mortars, I Test my Morale and Pass. His tank crew Fail their Test and Bail Out, with the rest of that Platoon (one tank) fleeing! Sadly, the rest of the Russians held on to their firm resolve to defeat the Fascists.

TURN 3: The fleeing T-34 passes it’s Rally Test.

The two PaK40s are LMG’d into silence  , but in doing so they pop the turret off another T-34.

Having lost half of my AT Gun Platoon, I Test the Morale of those remaining and get a 4. They are Shaken for 6 turns.

The remaining two PaK40s are on the Soviet’s left flank. As a T-70 is within range, they are forced to fire on it – and kill it  .

It’s a tense game tonight. Can I win from here? I’m denting Soviet armour much more heavily than in the previous game…

TURN 4: The Soviets successfully call down 122mm artillery on furthest PaK on the left flank. The other PaK40 sees a T-70 come within 400m of it, so they flee the gun and it’s out of the game. 9 Russian tanks now try to silence the furthest PaK40 and fail! In reply, they kill a KV1-E  . But then the shells from the artillery land into their trenches and they are lost  .

I have to Test Morale twice now. This is where games are usually lost for me. But I roll a 10 for the AT Gun crew and they are fine – I then roll another 10 for the remainders of my Company, and they are fine! Battle on!

TURN 5: The Soviets continue to advance  , racing forward as there seems to be no remaining German opposition.

TURN 6: The Soviets continue to push forward – remember, their objective is to Break Through my lines. The 122mm artillery is now called down upon one of my rifle platoons, but they are safe in their trenches.

TURN 7: It is clear that the Soviet exit point is too far from my rifle platoons with their AT Rifle Grenades  , so I declare the Soviets to have won. Peter shows me his map with the exit point on it and indeed he is safe and thus the winner.

REVIEW: It was a really tense game. I could see myself winning until halfway through turn 4. I thought I had placed my AT Guns well and they performed extremely well.

However, I chose to ignore Peter’s advice from the previous game about landmines – to my detriment. I really could have used them this time to plug some of the holes in my lines.

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2 Responses to “Game report: Game 4, 2011”

  1. Peter said

    Great review, and good reflections. I can imagine what had happened had their been mines between the gaps of your infantry platoons. My T-34/76s could have been stymied quite successfully. And next time if you put your Pak40s much further back, I won’t be able to machine gun their crews to death.
    Oh, by the way, your troops were in entrenchments, which does count as dug-in. But you did not have any ‘dug-outs,’ which cost a lot more. (Dug-outs are much harder to hit with artillery.)

  2. Al said

    yeah, cool review and great pictures, awesome game

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