4th (and final) game for the year: AAR

December 23, 2012

This last game of Panzerfaust: Armoured Fist (click this link to get the rules for free) for 2012 was to be an Encounter scenario, using forces most likely to represent reconnaissance forces. The date is March, 1942. The failed drive to Moscow is a fresh and sore memory.

Forces are searching for each other in the regions west of Moscow. For Weather, a 6 was rolled – Clear. For Wind, a 1 – Still.

Here’s the map/board for the night: 1 Map 1 2 Map 2

Turn 1:

The Germans 3 details 1 could already see a company of BA armoured cars that were advancing at high speed. I order to try to reach better positions before engaging, I decided the Germans would all move at Full Movement speed.

More Russians then came into view after my movement, including infantry on horseback 4 details 2 .

The Russians had already set up some anti-tank guns 5 Russian 45mm L 56 ATGs . A 45mm L56 fired on a Pz 38(t) but missed. Being a small gun and at some distance, the Germans couldn’t see its muzzle flash and so couldn’t try to fire speculatively at it.

Russian 122mm artillery is attempted to be called down onto the Pz 38(t)’s. An 8 is required; a 4 is rolled. It’ll come down next turn (Peter did this too late in the turn and so penalised himself by delaying its arrival).

Turn 2:

All German forces continued moving at full speed 6 Germans moving at full .  The Russian 45mm L56 on the hill fired again, missing again. The BA company 7 What the Germans could see  all fire at my Pz 38(t) platoon and all miss. The Russian artillery comes down but only affects a Pz 38(t) on the wing, Stunning it for 2 turns.

Turn 3:

I roll 5 pips for my actions. Good, I need it to get everyone firing at the Communist hordes. I choose to continue advancing the company as a whole (so my two motorised infantry platoons continue to move forward to optimal combat positions) 8 Germans continuing to move at full but I spend pips halting my two armour platoons.

My SdKfz 222’s roll brilliantly, and cause three BA’s to be tracked. The Pz 38(t)’s hit the same BA’s, knocking the gun out on one and causing the crews to bail out of two others 10 Russians taking hits too .

As a result of this savage fighting, the BA company have to test morale. They are Stunned for 6 turns! But – they can still shoot, it just means they can’t advance – so I still have to be careful.

By now the other Russian 45mm anti-tank guns are set up and open fire, knocking out a Pz 38(t). Another hits my already-Stunned Pz 38(t) causing it to be tracked, then a third hit forces its crew to bail out  . I have to test the Morale of the Pz 38(t) platoon. I roll a 7, which is modified to 5 because of the Russian artillery fire, so we are fine (a roll that ends up being modified to 2 or below is bad).

A SdKfz 222 is hit and the crew bail out 9 Germans taking hits . I test the platoon’s morale – 3 – they are Shaken. I rolled to see how many turns they are Shaken for – 6! Drat.

Now I test my company’s Morale. 7, modified to 6; no problem.

Turn 4:

I move everyone, armour at full speed but infantry at 5cm so that the infantry vehicles (SdKfz 251/10’s) can shoot. Some infantry vehicles have stopped moving, allowing the troops to race into the buildings 11 Turn4 results 1 .

There is mass Russian shooting. A Pz 38(t) is tracked. My SdKfz 251/1’s use their LMGs to wipe out some Russian infantry with AT rifles.

The tracked Pz 38(t) fails his Morale check but the rest of the platoon passes.

Turn 5:

My infantry have all leaped off their 251/1’s and 251/10’s (apart from those needed to operate those vehicles’ weapons). Some are able to swarm into the hamlet’s hall (the game’s objective) and surrounding houses. But they lie low, as the Russians don’t know they are there and the opportunity to ambush is too good to pass up.

My SdKfz 222’s use their LMGs and 20mm cannons on the second platoon of 45mm L56’s, wiping out the whole platoon at once. But it’s not all good news, as the German guns and Russian guns have simultaneous firing times – so the L56’s shoot and score three hits on the SdKfz 222’s, killing the platoon commander and causing the others to surrender to the Russians.

I test my company Morale – 8 – fine.

A 251/10 lands a shell on a BA and stuns it.

My 50mm infantry mortars fail to land their shells on opposing Russian footsloggers. The 251/1’s let rip with their LMGs at the same footsloggers and kill a few 12 Turn5 results 1 .

My other 251/10 is destroyed and that platoon’s Morale fails.

I test the whole (surviving) company Morale – 5, modified to 1…Shaken. I can’t advance, but I’m still in the game 13 Turn5 results 2 .

Turn 6:

We declared this would be the final turn, as it was 11.30pm.

The 45mm L56’s on the hill hit my Pz 38(t)’s and kill the platoon HQ; the game ended right there 14 Turn6 as my Morale was now too low to continue fighting.

So I lost (as usual) but this time did reach the objective and occupy it (briefly). I’m improving each year! 1 win, 3 losses for 2012. Next year, I want to have 2 wins and 2 losses.

***

Here are some photos of other games being played at NWA that night:

Other games 1 Other games 2 Other games 3 Other games 4 Other games 5 Other games 6 . Those Warhammer 40K dudes? some of them are Stephen/cheetah185’s. You can see photos of his Warhammer 40K project on his blog, In my own time.

 

 

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3 Responses to “4th (and final) game for the year: AAR”

  1. PaulPaul said

    Great AAR mate. This seemed a very see-saw battle. Congrats on a good looking game.

    All the best for the festive season!

  2. Peter said

    Great game. Fortunate for me that your morale failed on turn six, as I would have had trouble trying to get your grunts out of that objective. I still think you should have used your Sdkfz 222’s to take out my infantry company with a cross fire instead of moving closer that turn.
    The photos turned out great by the way.
    Blessed Christmas to you and your family.

    • Eastern Funker said

      On reflection, I shouldn’t have put all the armour on one wing. But I was unsure how you’d use your armoured cars – which you split into two seperate groups. I shoulda done the same.
      A very Merry Christmas to you and yours too.

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