October 23, 2013
Hello! It’s been a while. And I have another post to do tomorrow or Friday.
But- this doesn’t mean I’m back. These are some of the intermittent appearances I may make. After all, I haven’t switched off transmissions for good yet…
Peter (co-author of the Panzerfaust: Armoured Fist rules) finished working on the Plastic Soldier Company 1/72nd Russian 45mm anti tank guns that he purchased some time ago. Here are his proud pics: . Look great, don’t they? Better than what I do! He commented that: “The guns had very few pieces, but the crew had to be stuck together, but looked awesome once done. There were four guns and crews in the box, and there were options to do the 45mmL46 or the 76mm infantry gun. Awesome value for one kit”.
He and I will be having a game of Panzerfaust:Armoured Fist in a fortnight. First game for me this year!
December 23, 2012
This last game of Panzerfaust: Armoured Fist (click this link to get the rules for free) for 2012 was to be an Encounter scenario, using forces most likely to represent reconnaissance forces. The date is March, 1942. The failed drive to Moscow is a fresh and sore memory.
Forces are searching for each other in the regions west of Moscow. For Weather, a 6 was rolled – Clear. For Wind, a 1 – Still.
The Germans could already see a company of BA armoured cars that were advancing at high speed. I order to try to reach better positions before engaging, I decided the Germans would all move at Full Movement speed.
The Russians had already set up some anti-tank guns . A 45mm L56 fired on a Pz 38(t) but missed. Being a small gun and at some distance, the Germans couldn’t see its muzzle flash and so couldn’t try to fire speculatively at it.
Russian 122mm artillery is attempted to be called down onto the Pz 38(t)’s. An 8 is required; a 4 is rolled. It’ll come down next turn (Peter did this too late in the turn and so penalised himself by delaying its arrival).
All German forces continued moving at full speed . The Russian 45mm L56 on the hill fired again, missing again. The BA company all fire at my Pz 38(t) platoon and all miss. The Russian artillery comes down but only affects a Pz 38(t) on the wing, Stunning it for 2 turns.
I roll 5 pips for my actions. Good, I need it to get everyone firing at the Communist hordes. I choose to continue advancing the company as a whole (so my two motorised infantry platoons continue to move forward to optimal combat positions) but I spend pips halting my two armour platoons.
As a result of this savage fighting, the BA company have to test morale. They are Stunned for 6 turns! But – they can still shoot, it just means they can’t advance – so I still have to be careful.
By now the other Russian 45mm anti-tank guns are set up and open fire, knocking out a Pz 38(t). Another hits my already-Stunned Pz 38(t) causing it to be tracked, then a third hit forces its crew to bail out . I have to test the Morale of the Pz 38(t) platoon. I roll a 7, which is modified to 5 because of the Russian artillery fire, so we are fine (a roll that ends up being modified to 2 or below is bad).
Now I test my company’s Morale. 7, modified to 6; no problem.
I move everyone, armour at full speed but infantry at 5cm so that the infantry vehicles (SdKfz 251/10’s) can shoot. Some infantry vehicles have stopped moving, allowing the troops to race into the buildings .
There is mass Russian shooting. A Pz 38(t) is tracked. My SdKfz 251/1’s use their LMGs to wipe out some Russian infantry with AT rifles.
The tracked Pz 38(t) fails his Morale check but the rest of the platoon passes.
My infantry have all leaped off their 251/1’s and 251/10’s (apart from those needed to operate those vehicles’ weapons). Some are able to swarm into the hamlet’s hall (the game’s objective) and surrounding houses. But they lie low, as the Russians don’t know they are there and the opportunity to ambush is too good to pass up.
My SdKfz 222’s use their LMGs and 20mm cannons on the second platoon of 45mm L56’s, wiping out the whole platoon at once. But it’s not all good news, as the German guns and Russian guns have simultaneous firing times – so the L56’s shoot and score three hits on the SdKfz 222’s, killing the platoon commander and causing the others to surrender to the Russians.
I test my company Morale – 8 – fine.
A 251/10 lands a shell on a BA and stuns it.
My other 251/10 is destroyed and that platoon’s Morale fails.
We declared this would be the final turn, as it was 11.30pm.
So I lost (as usual) but this time did reach the objective and occupy it (briefly). I’m improving each year! 1 win, 3 losses for 2012. Next year, I want to have 2 wins and 2 losses.
Here are some photos of other games being played at NWA that night:
. Those Warhammer 40K dudes? some of them are Stephen/cheetah185’s. You can see photos of his Warhammer 40K project on his blog, In my own time.